spieldesign.de
Neues
Sammlungen
Bullshit-Bingos
Buchtipps
Zitate
Links
Kontakt
Film
Grafik / GUI / Comics
Klassiker mit Bezug
Kreativität
Mathematik
Multimedia
Online / Internet
Produktion
Recht
Schreiben
Spieldesign speziell
Spielkultur
Spieltheorie
Verwandte Themen
Zeitgeist
Zukünftiges
Zukünftiges

McCall, Morgan, Lombardo
The Lessons of Experience

Bernard J. Baars
In the Theater of Consciousness

Roger Callois
Man, Play, and Games

Robert McKee
Story: Substance...

Fullerton, Tracy etc.
Game Design Workshop

David Campbell
The Road to Creativity, Get Off Your Dead End

Tracy Kidder
The Soul of a New Machine

Linda A. Hill
Becoming a Manager

Office Cartoon
The Far Side

Robert Bolton
People Skills: How to assert…

John Naisbitt
Megatrends

Faith Popcorn
The Popcorn Report

The Futurist (Zeitschrift)

Mason, Marilyn
Seven Mountains – The inner climb to commitment and caring

Douglas John E. and Mark Olshaker
Mindhunter: inside the FBI's elite serial crime unit

Butler, Gillian
Managing Your Mind

Albright, Mary and Clay Carr
101 biggest mistakes managers make and how to avoid them

Stephen Covey
Die sieben Wege zur Effektivität

Kent Beck
Test Driven Development

Mario Livio
The Golden Ratio

Stephen Johnson
Mind Wide Open

Lee Sheldon
Character Development and Storystelling for Games

Rosalind Wiseman
Queen Bees und Wannabes
 

[spieldesign.de] [Neues] [Sammlungen] [Bullshit-Bingos] [Buchtipps] [Zitate] [Links] [Kontakt]

Schreiben Sie bei Kommentaren oder Fragen zu dieser Seite einfach an Webmaster@spieldesign.de
© Copyright 2003,
Gerald Köhler , All rights reserved.